Skills

Please refer to the Gameplay Guide for overall information about skill use in the game. All skills have 6 levels.

If you would like to add a skill to your character that isn't listed here, please suggest it to Scott.

Jump to a skill:
Acrobatics
Administration & Management
Animal Training
Archery
Architecture
Area Knowledge
Artisan
Biological Sciences
Boating
Burglary
Climbing
Controlled Breathing
Cooking
Cultural Arts
Demolitions
Disguise
Driving
Etiquette
Firearms
Foreign Culture
Forgery
Gaming
Interrogation
Intimidation
Languages
Law
Lifting
Mechanics
Medical
Melee Attack
Melee Defense
Military Sciences
Music
Navigation
Occult
Performing Arts
Persuasion
Photography
Physical Sciences
Poisons
Police Sciences
Ranged Defense
Religious Customs
Research
Riding
Seduction
Sleight of Hand
Social Sciences
Sports
Stealth
Street Sense
Swimming
Thrown Weapons
Unarmed Attack
Unarmed Defense
Urban Tracking
Visual Arts
Wilderness Survival
Wilderness Tracking
Writing
Acrobatics

optimal stat: Body
1 point per level

The ability to perform gymnastic feats including jumps, flips, bends, and contortions.

specializations: Balance, Flexibility, Jumps, Tumbling

Acrobatics is taken by these characters:
Elise LeBlanc, level 1
John Sheppard, level 6
Lawrence Tate, level 1
Melchitt, level 2
Administration & Management

optimal stat: Mind
3 points per level

The ability to run part or all of a business or other organization, as well as knowledge of how businesses operate (useful when investigating money laundering or fraud). This skill is also useful for locating new employees.

specializations: Accounting, Banking, Fraud, Marketing, Negotiation, Recruitment, Securities, Small Business

Administration & Management is taken by this character:
Alexandria Knight, level 2
Animal Training

optimal stat: Soul
2 points per level

The ability to teach and train animals with an intellect above that of instinctive insects.

specializations: each kind of animal is a specialty (i.e. dogs, horses, dolphins, etc.)
Archery

optimal stat: Body
3 points per level

The ability to accurately shoot with a bow or crossbow.

specializations: Bow, Crossbow
Architecture

optimal stat: Mind
4 points per level

Knowledge of construction methods, architectural drafting, etc. A successful use of this skill can also find weak points in constructions or help in locating old structural plans.

specializations: Bridges, Buildings, Fortifications, Houses
Area Knowledge

optimal stat: Mind
1 point per level

Knowledge of the geography and people of an area. Each area is defined as a specialization. The smaller the area, the more detailed and extensive the character's knowledge.

specializations: specific areas (cities, mountains, forests, seas, deserts, etc)

Area Knowledge is taken by this character:
Alexandria Knight, level 1
Artisan

optimal stat: Body
2 points per level

This skill represents a character's ability to work with a variety of materials to repair or produce useful or aesthetically pleasing objects.

specializations: Carpentry, Leatherworking, Metalworking, Plumbing, Tailoring, Woodworking
Biological Sciences

optimal stat: Mind
5 points per level

This field covers scientific knowledge of how living things function.

specializations: Bacteria & Viruses, Botany, Ecology, Genetics, Physiology, Zoology
Boating

optimal stat: Body
3 points per level

The ability to safely operate a watercraft.

specializations: Ocean Liners, Personal Watercraft, Sailboats, Submersibles, Tugboats
Burglary

optimal stat: Body
2 points per level

The ability to open locks, quietly cut glass, et cetera.

specializations: Breaking & Entering, Safe Cracking

Burglary is taken by this character:
Lawrence Tate, level 1
Climbing

optimal stat: Body
1 point per level

The ability to scale vertical surfaces with or without use of specialized climbing equipment.

specializations: Mountains, Poles, Ropes, Trees, Walls

Climbing is taken by these characters:
John Sheppard, level 1
Melchitt, level 1
Controlled Breathing

optimal stat: Body
1 point per level

This skill represents the ability to control respiratory functions in order to maximize breathing efficiency, to perform tricks such as "playing dead," or to stay underwater for lengthy periods of time.

specializations: Cyclic Breathing, Holding Breath, Slow Heart Rate

Controlled Breathing is taken by this character:
Melchitt, level 1
Cooking

optimal stat: Soul
1 point per level

The ability to prepare tasty, visually appealing, and/or nutritious meals, and to find the best ingredients when shopping or scavenging.

specializations: Ethnic, Exotic, Gourmet, Home, Nutritious
Cultural Arts

optimal stat: Mind
4 points per level

Knowledge of aspects of human culture (or another species' culture).

specializations: Art Appraisal, Archeology, History, Literature, Urban Legends

Cultural Arts is taken by this character:
John Sheppard, level 1, Mostly specializing in folklore of known cultures
Demolitions

optimal stat: Mind
5 points per level

The ability to set explosive charges without getting hurt in the process or inflicting undesired collateral damage. It is also used for deactivating explosives set by someone else.

specializations: Artificial Structures, Bomb Disposal, Natural Structures, Safe-Cracking, Underwater
Disguise

optimal stat: Mind
2 points per level

The ability to change one's personal appearance in an attempt to deceive others.

specializations: Costume, Make-Up, Prosthetics

Disguise is taken by these characters:
Alexandria Knight, level 1
Lawrence Tate, level 1
Melchitt, level 1
Driving

optimal stat: Body
3 points per level

The ability to operate a ground vehicle. Skill checks are only necessary in difficult situations such as performing vehicular stunts and avoiding hazards.

specializations: Automobile, Bicycle, Carriage
Etiquette

optimal stat: Soul
4 points per level

The knowledge of polite, proper, and inoffensive behavior in social settings.

specializations: Academic, Corporate, Country, High Society, Industrial, Maritime, Underworld

Etiquette is taken by these characters:
Alexandria Knight, level 1
Lawrence Tate, level 1
Firearms

optimal stat: Body
2 points per level

The ability to accurately shoot with a hand-held firearm and to keep it properly maintained.

specializations: Pistol, Rifle, Shotgun

Firearms is taken by this character:
Elise LeBlanc, level 3
Foreign Culture

optimal stat: Mind
1 point per level

Reflects knowledge of the history, religion, ethics, and lifestyle of foreign countries or cultures. Each specialization covers one county or culture.

specializations: specific countries and cultures
Forgery

optimal stat: Mind
3 points per level

The ability to counterfeit documents and papers.

specializations: Handwriting, Printed Documents

Forgery is taken by this character:
Lawrence Tate, level 1
Gaming

optimal stat: Mind
1 point per level

The ability to play various games and simulations well.

specializations: Card Games, Casino Games, Dice Games, Parlor Games

Gaming is taken by this character:
Lawrence Tate, level 1
Interrogation

optimal stat: Soul
2 points per level

The ability to convince someone to provide information against their will. Can also be used to help withhold information when being interrogated.

specializations: Drugs, Physical, Psychological

Interrogation is taken by this character:
Elise LeBlanc, level 1, Psychological
Intimidation

optimal stat: Soul
1 point per level

The ability to convincingly project a "tough" image. A successful roll means that someone witnessing your performance is convinced that you mean any threats you make. How they react after that will depend on how tough they are themselves in relation to the kind of threat you present - they may respond with respect, fear, hatred, or amusement. The GM should modify any rolls based on the credibility of the threat the character can present compared to the position of the person threatened.

specializations: Business, Political, Street

Intimidation is taken by these characters:
Alexandria Knight, level 3
Elise LeBlanc, level 1
Languages

optimal stat: Mind
3 points per level

Reflects an aptitude for languages and their historical usage. Each specialization is a separate language that the character speaks. (Every character can speak their own native language for no point cost.) Roll on the skill whenever the character attempts to to say something difficult or complex, or to be eloquent.

specializations: any specific language

Languages is taken by this character:
John Sheppard, level 1, Hieroglyphics in Mayan, Egyptian, Olmec, Cretan, and forms of Sankrit
Law

optimal stat: Mind
3 points per level

This skill reflects knowledge of legal procedure and practice. Anyone with level 3 or higher has a license to practice law. In addition to lawyers, many police officers and politicians have this skill. All specialties (except International) are specific to the character's home country or region only.

specializations: Civil, Criminal, Customs, Family, International, Political
Lifting

optimal stat: Body
1 point per level

The ability to perform feats of strength with minimal chance for injury. Includes lifting or pushing heavy objects, stopping objects in motion, and supporting large masses.

specializations: Bulky Objects, Free Weights, Humans, Moving Objects, Small Objects (hand-held)
Mechanics

optimal stat: Mind
3 points per level

The ability to maintain, repair, or build mechanical devices. This also includes knowledge of tool use, welding, et cetera. Use Artisan for archaic weapons.

specializations: Automotive, Gunsmith, Locksmith, Machinery, Traps
Medical

optimal stat: Mind
4 points per level

This skill reflects knowledge of how to heal the human body. A typical general practitioner would specialize in Diagnosis, while most police officers or nurses would specialize in Trauma Care. When a practitioner succeeds in emergency treatment of a victim with this skill, the victim regains 2D6 health points, plus the number by which the practitioner made the roll. However, the practitioner must have adequate medical supplies, and only one roll may be made on the victim until he or she is injured again.

specializations: Acupuncture, Dentistry, Diagnosis, Homeopathy, Pathology, Pharmacy, Surgery, Trauma Care, Veterinary
Melee Attack

optimal stat: Body
2 points per level

The ability to attack effectively with a hand-to-hand weapon.

specializations: Ax, Baton/Club, Knife, Improvised Weapons, Polearms, Sword, Whip/Chain

Melee Attack is taken by these characters:
John Sheppard, level 6
Lawrence Tate, level 4
Melee Defense

optimal stat: Body
2 points per level

The ability to defend well with a melee weapon. By acquiring different levels of the Melee Attack and Melee Defense skills, a character's personal style can be simulated. For example, a conservative fighter would have high levels of Defense, while an aggressive attacker would specialize in Attack.

specializations: Ax, Baton/Club, Knife, Improvised Weapons, Polearms, Sword, Whip/Chain

Melee Defense is taken by these characters:
Alexandria Knight, level 2
Gao, level 1
John Sheppard, level 4
Lawrence Tate, level 2
Military Sciences

optimal stat: Mind
3 points per level

The character has military-style tactical, staff, or leadership training. In addition, SWAT (or other tactical police units) often include individuals who pick up similar skills, and often recruit ex-military personnel.

specializations: Hardware Recognition, Intelligence Analysis, Logistics, Strategy, Tactics
Music

optimal stat: Soul
4 points per level

This skill pertains to the variety of forms of music. The character may play one of more instruments well (each is a separate specialty) at the stated level. Make a check whenever a precise (or otherwise desired) performance is required. There are two other specialties: Read Notation, since many people can play an instrument without ever seeing sheet music, and Compose, which is used to create new music.

specializations: Compose, Read Notation, any instrument
Navigation

optimal stat: Mind
1 point per level

The ability to read maps or use specialized navigation equipment like a compass. This skill will help a character find the fastest and/or safest route to a destination. It also covers drawing a map.

specializations: Air, Highway, Sea, Urban, Wilderness

Navigation is taken by this character:
John Sheppard, level 1, Interpretations of modern and ancient maps
Occult

optimal stat: Mind
5 points per level

Knowledge of the arcane and mystic arts, and their application in both historical and modern society.

specializations: Astrology, Channeling, Numerology, Rituals, Spirits, Tarot, Voodoo, Witchcraft

Occult is taken by these characters:
Elise LeBlanc, level 2
Melchitt, level 1
Performing Arts

optimal stat: Soul
2 points per level

The ability to perform well before an audience. With the GM's approval, a successful check can temporarily increase the character's effective level in Art of Distraction by 1.

specializations: Ceremony, Comedy, Dance, Drama, Impersonation, Public Speaking, Singing
Persuasion

optimal stat: Soul
1 point per level

The character is experienced at convincing other people to think something or do something that they normally wouldn't. The person being persuaded can attempt to resist with a Soul check if desired, and cannot be talked into harming themselves. This skill is essential for anyone in business or sales.

specializations: Business, Political, Street

Persuasion is taken by these characters:
Alexandria Knight, level 5
Elise LeBlanc, level 2
Melchitt, level 4
Photography

optimal stat: Mind
4 points per level

This skill involves not just the ability to take a good photograph, but a knowledge of cameras, lenses, shutters, bulbs, developing, printing, and other aspects of photography. (The "field" specialty is journalistic photography.)

specializations: Artistic, Commercial, Field, Portrait
Physical Sciences

optimal stat: Mind
5 points per level

Scientific training in the way the universe works, including the necessary mathematical background.

specializations: Astronomy, Biochemistry, Chemistry, Physics
Poisons

optimal stat: Mind
4 points per level

This skill represents the character's ability to recognize, concoct, apply, and neutralize a variety of poisons and toxins.

specializations: Natural, Synthetic
Police Sciences

optimal stat: Mind
4 points per level

This is the science behind police work. Criminology focuses on studies of criminal behavior and strategies, while forensics covers evidence-gathering. (In 1899, fingerprints were known to be unique to individuals but were only beginning to be used in forensics. No American police department recognized their value.)

specializations: Ballistics, Criminology, Forensics
Ranged Defense

optimal stat: Mind
5 points per level

The ability to avoid ranged attacks. This skill does not enable a character to actually dodge bullets. Rather, it is a combination of situational awareness and tactical movement as well as knowing when to keep moving and when to drop for cover.

specializations: Ground Vehicle, Personal (on foot), Water Vehicle
Religious Customs

optimal stat: Mind
4 points per level

This provides the knowledge of religious dogma and ceremonial practice. Using the Performing Arts skill will allow the character to put on a good show during a ceremony, but only the Religious Customs skill provides the ability to do it for the intended religious effect.

specializations: each religion is a specialization
Research

optimal stat: Mind
1 point per level

This skill pertains to looking up information. The Interrogation skill is appropriate for getting information out of people; this is for getting it out of resources such as public and private libraries. The roll generally determines whether or not such a search was successful. (Bookkeeping refers to a company's financial records.)

specializations: Bookkeeping, Library, News Archives, Private Collection, Public Records

Research is taken by these characters:
Elise LeBlanc, level 3
John Sheppard, level 6
Riding

optimal stat: Mind
3 points per level

This is the knowledge of how to care for a riding beast, how to saddle and mount and dismount the animal, how to get it to perform difficult or dangerous maneuvers safely and without balking, and how to best pace it for long-distance rides.

specializations: by species (horse, camel, elephant, etc)
Seduction

optimal stat: Soul
1 point per level

A character with this skill is adept at exploiting his or her sex appeal. A successful skill check will convince another person that the character is genuinely interested in them. Whether or not the subject actually responds will depend on his or her own romantic inclinations and sexual preferences.

specializations: Female, Male
Sleight of Hand

optimal stat: Body
2 points per level

A character with this skill (also known as prestidigitation) has superior manual dexterity, greater than that represented by his/her Body stat. This includes the ability to perform "magic" tricks, palm small objects, cheat at cards, plant an item on someone, pick a lock, et cetera.

specializations: Card Sharking, Lock Picking, Picking Pockets, Stage Magic

Sleight of Hand is taken by these characters:
Gao, level 1
Lawrence Tate, level 4
Social Sciences

optimal stat: Mind
5 points per level

Understanding of the way that people function in society, as well as societal behavior patterns. (Psychology and Sociology were both in their infancy in 1899 and were primitive compared to today's sciences.)

specializations: Anthropology, Politics, Psychology, Sociology, Theology
Sports

optimal stat: Body
1 point per level

The ability to play well in a sporting event with specialized rules, either as an individual or as a member of a team.

specializations: individual sports
Stealth

optimal stat: Body
2 points per level

The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal small objects on one's person and the ability to move silently. (See Disguise for specific impersonations.)

specializations: Camouflage, Concealment, Silent Movement

Stealth is taken by these characters:
Elise LeBlanc, level 3
Gao, level 2
Lawrence Tate, level 2
Melchitt, level 2
Street Sense

optimal stat: Mind
1 point per level

Regardless of the area, the ability to recognize elements of street activity. This is a vital survival skill for a person on the streets.

specializations: Gang Activity, Influential Individuals, Territorial Markers

Street Sense is taken by these characters:
Alexandria Knight, level 1
Gao, level 2
Lawrence Tate, level 1
Swimming

optimal stat: Body
2 points per level

The character is skilled at swimming or diving. A swimmer can usually move at a speed equal to his or her Body in miles per hour.

specializations: Competition, Deep-Sea Diving, Free Diving, Snorkeling

Swimming is taken by these characters:
Elise LeBlanc, level 1
John Sheppard, level 1
Thrown Weapons

optimal stat: Body
2 points per level

Accurate throwing of weapons or objects to hit a target. This can also include magical energy attacks such as fireballs. The player can create whatever specializations are appropriate for the nature of the attack.

specializations: Blades, Energy Blasts, Grenades, Javelins, Rocks

Thrown Weapons is taken by these characters:
Elise LeBlanc, level 3
Melchitt, level 2
Unarmed Attack

optimal stat: Body
1 point per level

The ability to attack without weapons.

specializations: Strikes, Holds, Throws, Wrestling

Unarmed Attack is taken by these characters:
Gao, level 3
John Sheppard, level 6
Melchitt, level 2
Unarmed Defense

optimal stat: Body
1 point per level

The ability to block unarmed or melee attacks without using a weapon.

specializations: Strikes, Holds, Throws, Wrestling, Shield, Force Field

Unarmed Defense is taken by these characters:
Alexandria Knight, level 2
Elise LeBlanc, level 2
Gao, level 4
John Sheppard, level 6
Lawrence Tate, level 4
Melchitt, level 2
Urban Tracking

optimal stat: Mind
1 point per level

Urban Tracking is the ability to "shadow" someone (or follow a vehicle in another vehicle) through an industrialized, populated area, or to find certain people in a particular sub-culture or environment by asking the right questions.

specializations: Academic, Corporate, Industrial, Residential, Underworld

Urban Tracking is taken by these characters:
Elise LeBlanc, level 1
Gao, level 1
Visual Arts

optimal stat: Soul
4 points per level

The ability to produce a work of fine or commercial art in a particular visual field.

specializations: Drawing, Fashion, Flower Arranging, Graphic Design, Interior Decoration, Painting, Sculpting
Wilderness Survival

optimal stat: Mind
2 points per level

The ability to find food and shelter in the outdoors, to avoid natural hazards, and to identify wild plants and animals.

specializations: Arctic, Aquatic, Desert, Forest, Jungle, Mountain
Wilderness Tracking

optimal stat: Mind
3 points per level

The ability to successfully trail or track someone or something while outdoors in a rural or wilderness setting.

specializations: Arctic, Aquatic, Desert, Forest, Jungle, Mountain
Writing

optimal stat: Mind
1 point per level

The ability to communicate ideas or emotions in a written work.

specializations: Academic, Fiction, Letters, Journalistic, Poetic, Technical

Writing is taken by this character:
Elise LeBlanc, level 5